Sleep Meditation


Sleep Meditation is focused on helping people sleep and meditate. I designed the mobile app from conception to delivery while completing the Google UX Design Professional Certificate Course. Throughout the project, I demonstrate my UX skills in conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

📱 Product

Sleep Meditation is designed to help people sleep and meditate better.

⏰ Project Duration

March 2021 – October 2021

🤔 Problem

Working adults and students are frustrated with their meditation and sleeping patterns.

🎯 Goal

Design a meditation website that is easy to use and visually appealing.

💪 My role

UX designer designing an app named Sleep Meditation from conception to delivery.

👩🏻‍💻 Responsibilities

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

User Research: Summary

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. The primary user group identified through research was working adults who want a stress-free experience of ordering art online.

This user group confirmed initial assumptions about using sleep meditation. My research revealed that customer service was not the only factor for limiting users to purchase art online. Other users problems included website speed, photos, or other functionalities that make it difficult to use the meditation exercises.

User Research: Pain points

  • Website Navigation: Users don’t have an enjoyable user-experience with meditation websites.


  • Time: Users find it very time-consuming to meditate.


  • Complicated Process: Users are often confused in the meditation process.


  • Difficult to Start: Some users have never learned to meditate and need to learn how to do so.

Bob is a working university student who needs to have meditation exercises to help decrease his stress levels and help him have better sleep.

User Journey Map

Persona: Bob Dillon

Goal: A stress-free experience using meditation exercises online.


Mapping Bob’s user journey revealed how helpful it would be for users to have access to a meditation exercises.

Paper Wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, I prioritized an easy way to navigate around the website.

Digital Wireframes

As the initial design phase continued, I made sure to base screen designs on feedback and findings from the user research.

Low-Fidelity Prototype

The low-fidelity prototype connected the primary user flow of doing meditation exercises so that the prototype could be used in a usability study with users.

High-Fidelity Prototype

The low-fidelity prototype connected the primary user flow of doing meditation exercises so that the prototype could be used in a usability study with users.


Usability Study: Parameters


  • Study type: Unmoderated usability study


  • Location: San Jose, United States | Remote


  • Participants: 5 participants

  • Length: 20-30 minutes

Usability Study: Findings

  • Structure: People want to have a clear distinction on doing meditation exercises.

  • Guidance: People want clear guidance on meditating.


  • Search: People want a better search engine to find meditation exercises.

Mockups

There were a few actionable insights I came up with from the usability studies. One of these was creating a clear structure so that the users can have a clear distinction on doing meditation exercises.


The early design did not include clear instructions for the user to learn meditation exercises. I added the instructions to make it clear for the user to follow.



Mockup Screens

High-Fidelity Prototype

The hi-fi prototype followed the same user flow as the lo-fi prototype, and included the design changes made after the usability study.

Accessibility Considerations


  • More than one option to complete an action: For example, input an arrow at the bottom of the home page to go back to the top.
  • Clear instructions and visual grids: Clear instructions and directions on how to do the checkout process.

What I learned

While designing the Sleep Meditation, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s design.

© Edwin Kim / All Rights Reserved