π± Product
Sleep Meditation is designed to help people sleep and meditate better.
β° Project Duration
March 2021 – October 2021
π€ Problem
Working adults and students are frustrated with their meditation and sleeping patterns.
π― Goal
Design a meditation website that is easy to use and visually appealing.
πͺ My role
UX designer designing an app named Sleep Meditation from conception to delivery.
π©π»βπ» Responsibilities
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.
I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. The primary user group identified through research was working adults who want a stress-free experience of ordering art online.
This user group confirmed initial assumptions about using sleep meditation. My research revealed that customer service was not the only factor for limiting users to purchase art online. Other users problems included website speed, photos, or other functionalities that make it difficult to use the meditation exercises.
User Research: Pain points
Bob is a working university student who needs to have meditation exercises to help decrease his stress levels and help him have better sleep.
Persona: Bob Dillon
Goal: A stress-free experience using meditation exercises online.
Mapping Bob’s user journey revealed how helpful it would be for users to have access to a meditation exercises.
Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, I prioritized an easy way to navigate around the website.
As the initial design phase continued, I made sure to base screen designs on feedback and findings from the user research.
The low-fidelity prototype connected the primary user flow of doing meditation exercises so that the prototype could be used in a usability study with users.
The low-fidelity prototype connected the primary user flow of doing meditation exercises so that the prototype could be used in a usability study with users.
There were a few actionable insights I came up with from the usability studies. One of these was creating a clear structure so that the users can have a clear distinction on doing meditation exercises.
The early design did not include clear instructions for the user to learn meditation exercises. I added the instructions to make it clear for the user to follow.
The hi-fi prototype followed the same user flow as the lo-fi prototype, and included the design changes made after the usability study.
What I learned
While designing the Sleep Meditation, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the appβs design.
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